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Demon hunter heritage armor

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Flying (In WC3 the demon form had wings, in WoW he could fly in the trailer and in his boss fight, and in HotS he can 'fly' as a demon, and DH in WoW can glide for a long time) Turning Into A Demon (I don't think anything in D&D can do this) Evasion (In Heroes and in WC3 especially, but also DH in WoW have a way to boost defense and dodge attacks for a short period of time) Stickiness (Mostly in HotS, but also DH in WoW can just stick to a target with hyper mobility) Twin Blades (Dual Wielding, always and forever.) Fire Aura (DH in WoW, as well as certain talents in HotS and a main basic ability in WC3, a DoT dealing aura for fire damage)

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He can't 'see' but for all intents and purposes he has super sight with magic eyes that let him see demons especially well) Spectral Sight (basically Dare Devil's powers. I figured I'd sort out what the key points of Illidan/Demon Hunters are and came up with the following list: I was recently thinking about Illidan himself and his incarnations in Warcraft 3, World of Warcraft and Heroes of the Storm. I often like to challenge myself with converting an existing thing, such as a character, or class, from another game into D&D just to see how well the official mechanics of the game can pull it off.